"I gave them $38 million of essentially free funding, which they then used to create an $800 billion for-profit company. I actually was a fool who created free funding for them to create a startup. I literally was."
Librarians have been actively collaborating and talking about it almost every day, whether it's creating tutorials and digital learning objectives or thinking about the conversations to have with instructors. It can feel like cognitive dissonance to be actively working with AI on a regular basis and also saying we're constantly thinking about the harms and the biases.
We really believe that creative control should always stay with the game creators, the game development team, and with the AI features that we are experimenting exploring, this is really to support the vision of the team. Ultimately, we want to bring AI that helps broaden the game's reach, deepen engagement and keep players coming back to your games to many more games across the catalog.
Kaplan says that he does see AI as something that could potentially help with some of the more mundane logistical sides of game development, but he feels that the technology and its peddlers are "overconfident" in what it offers. He tells a story of how he used ChatGPT to try to solve a UI problem, as that isn't his area of expertise, and the bot "overconfidently" gave him the wrong answer.